Wednesday, December 11, 2019

Call of Duty Case Study Analysis of the Strategy of the Game

Question: Discuss about theCall of Duty Case Study for Analysis of the Strategy of the Game. Answer: Introduction: A game is a structured form of play. It is developed primarily for enjoyment or can be also used as an educational tool. Key component of any games are goals, rules, player interaction and the level of challenge (Kapell, and Elliott, 2013). The video games usually require mental challenges in some cases requires physical stimulation as well. Apart from this there are some basic strategic components that needs to be addressed to make the game interesting for the users (Wolf, 2001.). There are many more strategic components that has been found in video games. The video game that has been considered for this analysis is Call of Duty Black ops 3 game. Background: The most important factor of a video game is the strategy and the game design that is involved in game play. From a strategic point of view there is a story that is embedded into each game. There are definitive characters, story, levels and genre for each game. There is a hero, villain, guardian and mentors that are mentioned in the story line of each game. Production of the game refers to the technical code that is required for the game. Media requirements are the hardware and software components that is required for each genre (Deterding, et al., 2011). There are many different genres that have been developed in the video games. First person shooter is one such genre. Apart from this there are a number of different genres that has been developed. In this case it is the first person shooter genre (Rogers, 2014.). This is primarily a shooting game where the hero is the protagonist player who kills the villains while supporting their own troops. This is similar to the military style g enre. The Call of Duty is a first person shooter game that uses the infantry soldier to protect against enemy combatants during the World War ii. The missions are marked for the players and there are a number of heads up that is given. The player must complete all the objectives to reach the next level. Another important factor that determines the quality of the games is the budget involved. This aids in the development of the game and is based on the costs that the consumers are willing to pay for each game (Glass, Maddox and Love, 2013). The call of duty can be played in many media portals and has a definitive story line. It is one of the immensely popular game designs and has been regularly updated with the newer technologies. Call of Duty is a franchise game that has many versions involved in the series. The black ops three game focusses entirely on the sci fi stuff and forges ahead from the conventional series story. There are a number of augmented super soldiers that can be developed in the story line. The black ops game focuses on the martial ability, control of the player and the chaos of the story these are the three important factors that helps in performing well in the game design. The interesting story line, strategy, visual space and the technical abilities required to play this game adds to the value of the game. There are many strategies and stories that the user needs to understand to fully enjoy the functional features of the game. Hence the visual space, game design, levels, story and the media requirements are the important strategic components of a video game. Apart from this the tangible factor that control the quality and the media requirements of a video game is the budget that is involved in the story line. The Research Question: The strategic components of a video game are the space, media requirements, budget rules in the game play, story line involved to keep the users interested. The story line should have definitive villains, heros, antagonist and mentor figures. These video games are classified based on the game play rules and the story line of the game. Hence these are the most important strategic components of the game play design are the actual story line, visual elements i.e. the augmented reality that the game creates and the level of media requirements that is required to play the game. References: Deterding, S., Dixon, D., Khaled, R. and Nacke, L., 2011, September. From game design elements to gamefulness: defining gamification. InProceedings of the 15th international academic MindTrek conference: Envisioning future media environments(pp. 9-15). ACM. Glass, B.D., Maddox, W.T. and Love, B.C., 2013. Real-time strategy game training: emergence of a cognitive flexibility trait.PLoS One,8(8), p.e70350. Kapell, M.W. and Elliott, A.B. eds., 2013.Playing with the past: Digital games and the simulation of history. Bloomsbury Publishing USA. Rogers, S., 2014.Level Up! The guide to great video game design. John Wiley Sons. Wolf, M.J., 2001.The medium of the video game. University of Texas Press.

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